Reactoonz 2
Reactoonz 2 is Play’n GO’s sequel to Reactoonz, released on 1 October 2020. It keeps the 7×7 cluster grid and the alien cast but rebuilds the feature set around wilds: fluctuating symbols create Electric Wilds, Electric Wilds charge a Quantumeter, and the Quantumeter releases Energoon or Gargantoon wilds depending on how far it is charged. There are no free spins; everything happens inside a single paid spin and its cascades.
This page breaks down the paytable, the Fluctometer, the four Quantumeter levels, Wild Pair Explosion and Uncharged Wilds, and the RTP. All values were read from the in-game paytable and the official rules: an average RTP of 96.20% and a maximum win of 5,083x the bet. The Reactoonz 2 demo on this page uses the same rules.

Where to Play Reactoonz 2
Reactoonz 2 is available at the casinos below, which carry Play’n GO games and accept players from Australia. Operators set the RTP version, so open the rules in the casino after loading the game and confirm 96.20% before depositing.
Quick Facts About Reactoonz 2
| Parameter | Details |
|---|---|
| Slot | Reactoonz 2 |
| Provider | Play’n GO |
| Release | 1 October 2020 |
| Layout | 7×7 grid with cascades |
| Pay system | Clusters of 5+ symbols touching horizontally or vertically |
| RTP | 96.20% (average RTP stated in the rules) |
| Volatility | High (not published in the rules) |
| Bet range | 0.20 to 100 per spin in the demo |
| Maximum win | 5,083x the bet |
| Wilds | Electric, Uncharged, Energoon (1×1, 2×2), Gargantoon (3×3, 2×2, 1×1) |
| Main features | Fluctometer, Quantumeter (4 levels), Wild Pair Explosion |
| Free spins | None |
How Reactoonz 2 Works
A win needs a cluster of five or more identical symbols connected horizontally or vertically. Winning symbols are removed, new ones fall in and the grid cascades until no new clusters appear. Payouts scale with cluster size from 5 up to 15 or more symbols. The table below shows values at a 1.00 bet:
| Symbol | 5 | 7 | 9 | 10+ | 12+ | 15+ |
|---|---|---|---|---|---|---|
| Pink (two-eyed) | 1.00 | 3.00 | 8.00 | 20.00 | 50.00 | 500.00 |
| Green (two-eyed) | 0.80 | 2.00 | 4.00 | 10.00 | 20.00 | 200.00 |
| Orange (two-eyed) | 0.60 | 1.00 | 3.00 | 5.00 | 10.00 | 100.00 |
| Blue (two-eyed) | 0.50 | 1.00 | 2.00 | 3.00 | 6.00 | 60.00 |
| Purple / Red (one-eyed) | 0.15 | 0.40 | 0.80 | 1.00 | 3.00 | 10.00 |
| Green / Yellow (one-eyed) | 0.10 | 0.20 | 0.60 | 0.80 | 1.00 | 3.00 |

The split between one-eyed and two-eyed aliens matters: only one-eyed symbols can fluctuate, and only one-eyed and two-eyed symbols removed by Electric Wilds count towards the Quantumeter.

Fluctometer and Electric Wilds
At the start of each round, one one-eyed symbol type is chosen to fluctuate (shown in the dial top right). When fluctuating symbols form a winning cluster, an Electric Wild appears on one of the removed positions. The removed fluctuating symbols also fill the Fluctometer, which holds up to 11 charges. When it is full and the cascades have stopped, it creates 1, 2 or 3 Electric Wilds at random. It can refill within the same round, but it is disabled once a Gargantoon is released.


Quantumeter: Energoon and Gargantoon
Every one-eyed or two-eyed symbol removed by an Electric Wild, through a win or a Wild Pair Explosion, adds one charge to the Quantumeter. It holds up to 135 charges and resets every round. What it releases depends on the level reached:
| Level | Charges | Effect |
|---|---|---|
| 1 | 55 | Four 1×1 Energoon Wilds (costs 55 charges) |
| 2 | 85 | One 2×2 Energoon Wild (costs 30 charges) |
| 3 | 110 | One 3×3 Gargantoon Wild |
| 4 | 135 | 3×3 Gargantoon plus a x2 multiplier on wins that include Gargantoon Wilds |

The Quantumeter keeps charging after an Energoon is released, so one round can produce several Energoons before reaching level 3. Gargantoon breaks down in stages: after the 3×3 Gargantoon triggers a cascade it becomes two 2×2 Gargantoons, and after those trigger a cascade they become nine 1×1 Gargantoons. At level 4, only one x2 multiplier applies per winning cluster. Releasing Gargantoon disables both meters for the rest of the round.

Wild Pair Explosion and Uncharged Wilds
If two or more Electric Wilds remain on the grid after all wins, the Fluctometer and the Quantumeter have played out, a Wild Pair Explosion fires. Two Electric Wilds are picked, adjacent pairs first. An adjacent pair removes every other symbol on the grid except wilds; a non-adjacent pair removes the one-eyed and two-eyed symbols between them. Removed symbols do not pay, but they charge the Quantumeter and the grid refills with new symbols.

Uncharged Wilds can drop onto the grid on any cascade. They do not take part in wins, but a winning cluster next to them or a Wild Pair Explosion charges them into Electric Wilds. The order after each cascade sequence is always Fluctometer, then Quantumeter, then Wild Pair Explosion.

RTP and Volatility
The official rules state an average RTP of 96.20%. Lower configurations of the game are also distributed, so check the RTP line in your casino’s rules. Volatility is not published; with a 5,083x cap and most of the return coming from long chains that reach the Gargantoon levels, the game is generally rated high volatility.

Worked Example: Gargantoon at Level 4
Assume a A$1 bet and a round where the Quantumeter reaches 135 charges. The 3×3 Gargantoon lands and joins a cluster of pink aliens that totals 12 symbols including the wild positions. That cluster pays A$50, and the level 4 multiplier doubles it to A$100. The Gargantoon then splits into two 2×2 Gargantoons and later nine 1×1 Gargantoons, and each cluster they join is again doubled once. Without level 4, the same cluster would pay A$50.
What a Typical Round Looks Like
In most rounds the grid pays one or two small clusters, a fluctuating win creates an Electric Wild or two, and the Quantumeter collects a handful of charges before the round ends and both meters reset. In the demo session used for this page, the Quantumeter reached figures such as 11, 21 and 27 out of 55 within a single round, and the full Fluctometer produced three Electric Wilds at once. None of those rounds reached level 1, which shows how much has to go right for Energoon, let alone Gargantoon.
Rounds that do reach the higher levels usually follow the same pattern: Electric Wilds join several clusters in a row, a Wild Pair Explosion clears a large part of the grid, and the removed symbols push the meter past 55. Each Energoon then adds more wilds and more cascades, which is the route towards the 110 and 135 thresholds.
Reactoonz 2 vs Reactoonz
Both games use a 7×7 grid with clusters of five or more. The original relies on a Quantum Leap meter with four random grid features and a Gargantoon at full charge. Reactoonz 2 replaces the random features with a two-meter wild system and adds Wild Pair Explosion and Uncharged Wilds. The sequel’s RTP is 96.20% and its cap is 5,083x, while the top regular symbol pays 500x for 15 or more.
Bankroll Tips for Reactoonz 2
- Most clusters of one-eyed aliens pay less than the bet, so a session can show many wins and still lose.
- Large results depend on reaching Quantumeter level 3 or 4 within one round, which is infrequent. Budget for at least 200 spins.
- There is no bonus buy and no free spins, so variance comes entirely from base-game chains.
- Set deposit and loss limits in your casino account first.
Pros and Cons of Reactoonz 2
| Pros | Cons |
|---|---|
| Maximum win of 5,083x | Lower RTP versions exist |
| Several wild types that interact | Many rules to learn |
| Level 4 Gargantoon adds a x2 multiplier | Gargantoon levels are rarely reached |
| Fluctometer refills within a round | No free spins round |
| Wild Pair Explosion clears space for new clusters | No bonus buy |
Demo Play vs Real Money
The demo above is Play’n GO’s official practice mode with play credits and the same maths as the real game. Watching the two meters in demo play is the quickest way to learn how they interact. For real money, pick a casino that shows the RTP in the rules and offers limit tools; see our casino reviews.
Frequently Asked Questions
The official rules state an average RTP of 96.20%. Casinos can run lower versions, so check the RTP line in the game rules.
The paytable states a maximum win of 5,083x the bet.
No. All features run inside the paid spin: the Fluctometer, the Quantumeter with Energoon and Gargantoon wilds, and Wild Pair Explosion.
Charge the Quantumeter to level 3 (110 charges) within one round. At level 4 (135 charges) Gargantoon wins also get a x2 multiplier.
A meter that collects removed fluctuating one-eyed symbols. When full (11 charges) it creates 1, 2 or 3 Electric Wilds after the cascades stop.
A cluster of 5 or more identical symbols touching horizontally or vertically.
Responsible Gaming Note
Reactoonz 2 is a game of chance and no feature can be predicted or influenced. Only play if you are 18 or older, set money and time limits before starting and stop when you reach them. Gambling Help Online offers free, confidential support 24/7 on 1800 858 858.
Final Verdict
Reactoonz 2 is a 7×7 cluster slot built around chained wild mechanics: fluctuating symbols create Electric Wilds, those charge the Quantumeter, and the Quantumeter releases Energoon or Gargantoon wilds, with a x2 multiplier at level 4. The RTP is 96.20% and the cap is 5,083x. The system takes time to learn, so start with the demo and confirm the RTP at your casino.